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It’s a demonic form of crafting, in a way, except the end result is collapsed towers and squished goons. There’s a good deal of merriment to be had, just fooling around with Rico’s abilities, crashing one thing into another, to see what occurs. Just Cause games are at their best when they allow me to go wild, finding innovative ways to break stuff and inflict amusing acts of cruelty on my targets. When it clicks, this game can deliver moments of intense fun, especially once I feel I’ve mastered the many tricks at my disposal. Soon I am master of the winds, sending storms against my enemies. Rico and his band of helpers must capture this mayhem, and turn it on the villain and his goons. He unleashes tornadoes and blizzards on his own people.
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The bad man is a technology nut who’s figured out how to control the atmosphere. Just Cause 4’s special distinction is a focus on extreme weather. I inflict amusing acts of cruelty on my targets
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My tethers are also range weapons, including remote-control jets, balloons and ties that pull objects together, usually with catastrophic consequences. This allows me to zoom across the landscape, scale buildings and crash into enemies, a la Spider-Man. I’m aided by a fantastical array of weapons and tools, but my greatest power is a wrist-tether. I must destroy the infrastructure of oppression. The people are ruled by a bad man and his army of thugs. Just Cause 4 is an action game in which I play as macho hero Rico Rodriguez, visiting the South American island of Solis, homeland of my father. There are so many annoyances that I’m tempted to call it sloppy. In my original review-in-progress, I said the game is “unpolished.” But the more I play, the more this seems like a generous characterization. And I’m bothered that its execution is far from flawless. I find myself feeling some sympathy for its adherence to a well-liked formula, but I’m frustrated that it has failed to surprise me in any way. Despite all this, the game offers very little in the way of freshness.
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Developer Avalanche has had three years to come up with new ideas, to move its series forward. Publisher Square Enix scored a commercial hit with Just Cause 3, presumably adding to the development coffers of this game. And as much I enjoyed that game, I’m not sure I want to play it again, albeit with a bigger map, a different location, and a few added widgets. It feels too much like a replay of Just Cause 3, which came out three years ago.
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3.)Īnd yet, despite its sense of abandon, there’s something phony about this game. (Editor’s Note: This article is an updated version of a review-in-progress, originally posted on Dec. It rampages across the meadows of its own fancy, turning itself inside out in a frenzy of disorder. It delights in chaos, its eyes shining in the glare of explosions. The fundamentals – controls and combat – can be awkward, and the missions and chaotic atmosphere become repetitive quickly, but Just Cause 2 never pretends to be anything other than a silly, explosive, action blockbuster: expect nothing more and it won't disappoint.Like its predecessor, Just Cause 4 is an unpretentious, unhinged, mad-old-goat of a game, dancing on a windswept hillside to the tunes in its own head. It's dreadful but irrelevant, because the game's best moments are the ones you create yourself – attaching a bus to a helicopter and launching it at an enemy base, or baling from a motorbike in time to watch it career into some explosive barrels. The story is little more than a sequence of explosions told by characters with accents that veer wildly from sentence to sentence: the Asians sometimes sound British, sometimes Chinese, and even the Americans can't decide whether they're from Texas or New York.
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It's set on an absolutely huge island, full of planes to fly (and parachute from), cars to hijack (or stage preposterous gunfights on top of), buildings to climb (grappling-hooks!) and enemy soldiers and bases to explode as creatively as possible. Which is exactly the playground Just Cause 2 offers – with over-the-top action-movie flair. And sometimes, by happy chance, what really, really hits the spot is just driving things and shooting things. T he majority of open-world games generally consist of driving and shooting.